vague patch notes

Vague Patch Notes is a meta design column by Eliot Lefebvre. [Follow this column’s RSS feed]

Control.

Vague Patch Notes: Control archetypes in MMORPGs are dead, but also they aren’t

21
Recently, we got a very fun podcast question from Merp asking if control/debuff archetypes in MMORPGs were dead. This is a good question! It's...
Small indie game.

Vague Patch Notes: MMORPG development is a guessing game

6
So the next update for Warframe is a couple of weeks away, and I have to say, the promise of Duviri but with my Warframe...
I must have loved you some time.

Vague Patch Notes: MMO fans create divisions that do not exist

13
There is a constant debate in the World of Warcraft fan space that you have no doubt seen at this point, but it is...
This. All of this.

Vague Patch Notes: What makes MMO monetization predatory?

27
I am really, really excited to be writing our limited series over in Gachapwned because I feel it's going to be an interesting deep-dive...
Why not goblins, just like George Carlin suggested?

Vague Patch Notes: Challenge and rewards in MMOs are made up

4
All right, folks, pop quiz. I want you to name for me the first major raid in Ultima Online. That was the first game...
birb

Vague Patch Notes: Maybe chill out about the metagame in MMORPGs

6
Today, we're going to do a thing. But it's going to be a kind of unusual thing. I want you to find a piece...
You hang up the dang ornaments.

Vague Patch Notes: Not every MMO mechanic you dislike is a bad one

6
There is a category of responses to any column about mechanics, and it came up with the recent couple of columns about level scaling,...
Shoop.

Vague Patch Notes: Level scaling in MMOs with the lateral spread and the temporary shrink

8
Last week I talked about how MMORPGs use level scaling to accomplish actually useful and important goals. In short, there is an issue with...
Scalar.

Vague Patch Notes: The problem with level scaling in MMOs

7
Last week, as I talked about the problems with horizontal progression, long-time commenter Rick Mills asked if I would write a column about level...
Harder.

Vague Patch Notes: What’s so hopeless about horizontal progression in MMOs?

27
A few weeks ago, I talked about power creep when it comes to MMOs in general, and one of the things I mentioned as...

Vague Patch Notes: The MMO you play isn’t always the MMO that was designed

11
There was, for a brief period of time, a window when World of Warcraft was moving toward a more deterministic gear structure that de-emphasized...

Vague Patch Notes: If you have my money, you’d better have my video game

6
So over the last couple of weeks Lord of the Rings Online has made itself quite a mess to clean up. It's not the...
It's perfect, ship it.

Vague Patch Notes: Learning to hate the MMORPGs you love

6
I had to teach myself how to hate Star Trek Online. It didn't come naturally to me. If you've read the stuff that I've written...
Nah, you're gonna make it, buddy!

Vague Patch Notes: The MMO starter experiences that fear new players

12
Last week, I talked a bit about power creep. But buried in there was something that you could easily miss as a guideline for...
At the end of one journey...

Vague Patch Notes: Talking about power creep in MMOs

3
"Power creep" is a nasty term when talking about video games, and usually whenever it gets brought up, it gets brought up as a...
Forgot about this?

Vague Patch Notes: How long should you wait before opining on major changes in MMORPGs?

5
Earlier this week, I had a column about a major change in Final Fantasy XIV's content delivery schedule that had some pretty big effects....
Wait for it.

Vague Patch Notes: Understanding what you understand in MMOs

10
One of the most dangerous and yet often-used phrases to say to anyone when it comes to pretty much any media is to claim...
Alas,

Vague Patch Notes: How long do online games truly get to live?

7
I'm going to start this article by asking a question I don't actually want an answer to: How long has Minecraft been popular? Objectively there...
Don't worry, I'm not mocking you.

Vague Patch Notes: Bad MMOs happen – but not because nobody cares

3
When I first started working at Massively-that-was, I got a bit of a wake-up call pretty early on when I made a joke about...
Buildup.

Vague Patch Notes: The war of the MMO builds

9
Talking about your build in an MMORPG can be oddly contentious with people. On the one hand, you are inevitably going to have people...

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